What is UE4's equivalent of multi-pass shaders?
The UE4 material editor is cool. We all know that, right? Still, there are times I can't really get the effect I want with it. Two examples would be:
These, and many more such cases, boil down to one thing: multi-pass shaders. Does UE4 have multi-pass shaders, or something that will create similar effects?
asked May 07 '14 at 01:27 PM in Rendering
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answered Oct 17 '14 at 02:42 PM
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