How to bake high rez lightmaps only?
Is there a way to Light build only high rez lightmaps for Arch viz levels?
If I turn off "Texture Streaming" in project settings and use epic settings, "Lighting Quality>Production" and "Material Quality> High", UE4 still creates a LO resolution as well as HI resolution lightmaps. Is there a way to tell UE4 to just create a High rez lightmap for both GI and Shadows? I thought that by turning OFF texture streaming it would tell UE4 not to create mipmaps.
asked Apr 16 '16 at 02:46 PM in Rendering
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