Child StaticMesh of Inherited Scene Not Rendering On Actor
I have been pulling my hair out for hours now trying to figure out why in the world this isn't working.
I have an AActor class in C++
When I moved a child StaticMeshComponents into the inherited SceneComponent, the mesh no longer rendered on the instance. I could see it in the View tab of the
I can't imagine this being intended behavior, and have exhausted about every option trying to figure it out. I'm left with one conclusion -- it must be a bug.
I've tried building, recompiling, deleting cache / regenerating source / rebuilding from source, restarting the editor, restarting the computer. No luck.
Using UE 4.11.1 on Windows 8.1 x64. Haven't had any other major issues, and have been working on this project for weeks now.
If anyone can look into this and let me know if it's solvable without waiting for an engine update, it'd be greatly appreciated. Or even better, if it's not a bug, letting me know wtf I'm doing wrong. Thanks.
I wanted to ask if you've had a chance to check the code I provided. In the mean time I am going to mark this post as resolved for tracking purposes. If you are still having this issue, can you post a screenshot or a short video to show an example of what you're seeing and we will continue investigating.
answered Apr 25 '16 at 06:24 PM
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