How to move player from A to B (Not Teleport)
Hey guys. What I want to do is have the player walk up to a door, player presses E, It then translate the character from where they are to the position and rotation of a certain point. I want to also use this to move the player through the door before the door closes behind you and regain control. Like a more up to date resident evil door animation in a way.
So far I have not been able to move the player at all and it's confusing me greatly haha
I can't use matinee's or timelines as far as I am aware because the door's location isn't fixed
asked Apr 16 '16 at 06:56 PM in Blueprint Scripting
shouldn't it be possible to just do this in a root motion Animation?
As far as I understood you, the Player controls the Character until he reached the door and presses E.
Then you want the Player to loose control, the Character to open the door, walk through it and close it. After that, the Player should regain control over the Character, or?
So i would just, as soon as the Player hits E at the Door, "Disable Input", start the Animation (which you would need to create in your favorite 3D Modeling Program), and at the End of the Animation, "Enable Input".
Are there other ways to move the Player?
Sure, tons of.
Hope that helps to get started!
answered Apr 17 '16 at 11:56 AM
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