Jump animation starting mid air

I’m very new to Unreal Engine and I’ve been going through the tutorials in YouTube. I’m at this tutorial now.

Now everything is working fine except that the Jump animation starts late. When I hit jump key, the character immediately goes up in the air. Then the jump animation starts when the character is in the air (My Jump Animation is a bit slow). Is there a way to sync the jump start and animation?

I tried the following. In character blueprint, I changed the Character Movement → Jump Z velocity setting to 0. This fixes the issue but then my running jump setup stops working.

I have a Idle–> Jump and Run–> Running Jump setup in state machine.

What am I missing?

Adding a link to the problem.

I am having the same trouble, where you able to solve this?

thanks, Spark

You could set the jump_start animation play rate to something like 1.25 or 1.5 or even 2, you can play with it. And/or you can also play with the TimeRemaining value in the transition from jump_start to jump_loop.

Hope this helps, cheers! :slight_smile:

Thank you for your suggestion. I waited a month for some help. Couldn’t find it elsewhere and ended up deleting the project. Will try again in some time.

This doesn’t work in my project. Any suggestion? I’ve a blend by bool in my bp anim, it takes the fwd speed, if it is 0 the character jump on place but animation start at mid air.