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Overlapping UV's in Infiltrator demo

Hi all, When building the VIS_ArtDemo_City map from the Infiltrator demo I'm getting a lot (654 to be precise) overlapping UV errors and warnings.

Some values are 3.4% overlap ... but there are also some assets that are at 50% overlap (like the male statue)

I was wondering - since this is an official package for us to learn from - if this is common practice to take overlapping UV errors and warnings for granted, as long as they don't present a problem (artefacts and what not) in the final image ?

If not : is there a way to fix this within UE ? alt text

Product Version: UE 4.11
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asked Apr 17 '16 at 12:11 PM in Rendering

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avatar image aoakenfoArchiact Apr 18 '16 at 11:19 PM

I would also like to know the answer to this.

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