Overlapping UV's in Infiltrator demo
Hi all, When building the VIS_ArtDemo_City map from the Infiltrator demo I'm getting a lot (654 to be precise) overlapping UV errors and warnings.
Some values are 3.4% overlap ... but there are also some assets that are at 50% overlap (like the male statue)
I was wondering - since this is an official package for us to learn from - if this is common practice to take overlapping UV errors and warnings for granted, as long as they don't present a problem (artefacts and what not) in the final image ?
If not : is there a way to fix this within UE ?
asked Apr 17 '16 at 12:11 PM in Rendering
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