My enemy character gets stuck on seemingly arbitrary, but none the less consistent points on a NavMesh which is build properly (or as far as I know).
Below is a tweet of mine with an animation illustrating the situation.
#gamedev #indiedev #indiegamedev #MadeWithUnreal #UE4 Navigation Mesh problems @UnrealEngine. Stuck on flat surface. pic.twitter.com/XYjSb8kSPP
— Alisa Dolinsky (@Alisaxy_) April 17, 2016
I have no clue as to what’s going on. I’ve tried resetting the navigation settings to defaults, playing with the dimensions of the character’s capsule and I’ve already disabled any collisions on its mesh.