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Realtime Lighting to bright when underground

Having an issue with movable lighting when underground.

The scene has a movable directional light as well as a movable skylight, but when digging down into the terrain, the lighting is just as bright as the terrain's surface. I have made a video to show this: Link

How can I make it so that when the player digs or goes underground, the lighting will be more appropriately dark?

Thank you for your help.

Product Version: UE 4.11
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asked Apr 17 '16 at 01:24 PM in Rendering

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One thing that can cause this is if you have the ambient cubemap intensity to high. Also check if dynamic shadows is checked.

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answered Apr 17 '16 at 02:46 PM

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Isaac Nichols
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