Realtime Lighting to bright when underground
Having an issue with movable lighting when underground.
The scene has a movable directional light as well as a movable skylight, but when digging down into the terrain, the lighting is just as bright as the terrain's surface. I have made a video to show this: Link
How can I make it so that when the player digs or goes underground, the lighting will be more appropriately dark?
Thank you for your help.
One thing that can cause this is if you have the ambient cubemap intensity to high. Also check if dynamic shadows is checked.
answered Apr 17 '16 at 02:46 PM
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