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2D Texture Import Problems

Sorry if the question was already posted but my googling skills are not good enough. How would I properly convert vector based textures into pixelated ones for best import value into unreal engine. Thank you in advance.

Product Version: UE 4.11
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asked Apr 17 '16 at 05:49 PM in Rendering

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GammaD
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avatar image haruna Apr 18 '16 at 06:49 AM

Use Inkscape(it's free) and export your EPS or other vector format files to PNG, TGA or any of the bitmap image formats that Unreal Engine accepts.

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These are the texture formats allowed: .bmp .float .pcx .png .psd .tga .jpg .exr .dds - Cubemap Texture (32bits/Channel, 8.8.8.8 ARGB 32 bpp, unsigned) See Cubemap Tools for more information. .hdr - Cubemap Texture (LongLat unwrap)

16 bit is in most cases not supported. So, convert it to that.

The best would be (imho) .png or .psd

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answered Apr 17 '16 at 08:10 PM

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Luos
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