2D Texture Import Problems
Sorry if the question was already posted but my googling skills are not good enough. How would I properly convert vector based textures into pixelated ones for best import value into unreal engine. Thank you in advance.
These are the texture formats allowed: .bmp .float .pcx .png .psd .tga .jpg .exr .dds - Cubemap Texture (32bits/Channel, 188.8.131.52 ARGB 32 bpp, unsigned) See Cubemap Tools for more information. .hdr - Cubemap Texture (LongLat unwrap)
16 bit is in most cases not supported. So, convert it to that.
The best would be (imho) .png or .psd
answered Apr 17 '16 at 08:10 PM
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