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Particle sprite disappearing with set fixed bounds


I am trying to create a GPU sprite particle system simulating an fiery cloud effect that is larger than my current viewport. I have found several tutorials recommending that I check the "Use Fixed Relative Bounding Box" and set the bounds to -100K and 100K.

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However, when I apply these changes to the particle system, it seems to have stopped emitting any particles entirely.

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For reference, this is what my particle emitter should look like. This is my emitter without the fixed bounds selected:

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Any help would be appreciated. Thanks in advance!

Product Version: UE 4.10
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asked Apr 17 '16 at 11:44 PM in Bug Reports

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You have set the min and max values the same so the box size is zero

Try min values smaller than max or negative -100000 in x,y and z

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answered Apr 18 '16 at 02:02 AM

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Alan Webster
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avatar image Guitardude1354 Apr 19 '16 at 12:01 AM

That did the trick! It must have slipped my mind about needing the box size to equal 0. Thank you for the help!

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