Particle sprite disappearing with set fixed bounds
I am trying to create a GPU sprite particle system simulating an fiery cloud effect that is larger than my current viewport. I have found several tutorials recommending that I check the "Use Fixed Relative Bounding Box" and set the bounds to -100K and 100K.
However, when I apply these changes to the particle system, it seems to have stopped emitting any particles entirely.
For reference, this is what my particle emitter should look like. This is my emitter without the fixed bounds selected:
Any help would be appreciated. Thanks in advance!
asked Apr 17 '16 at 11:44 PM in Bug Reports
You have set the min and max values the same so the box size is zero
Try min values smaller than max or negative -100000 in x,y and z
answered Apr 18 '16 at 02:02 AM
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