Problem with FPS blueprint, error while playing
I'm kind of new to Unreal Engine and I have a problem with my FSP-blueprint. I'm doin an arch-viz walk through and wanted to remove the arms and guns. So I deleted them in the viewport and then compiled and saved both blueprint and project. I know now that I should've just hidden them instead of deleting them. Anyway, my FPS couldn't move after I deleted the arms and guns. Solved that problem by adding new meshes but now I get an error message every time I play in the editor. Tried to cook/package the project and it crashes almost immediately, I guess it's connected to my blueprint-problem... I'm not used to blueprints and have no clue how to fix this... :( Please help!
asked Apr 18 '16 at 05:48 AM in Blueprint Scripting
That error means you have not assigned an Animation Blueprint for the that Mesh. To avoid this error (assuming you dont want the hands to move at all) just add a IsValid node before Montage Play in Event Graph.
answered Apr 18 '16 at 06:24 AM
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