How to subscribe to/redirect log messages?
How to (in correct way) "hook" into UE4 logging system, to redirect log messages output to somewhere else? E.g. I have a custom module, which by I would to capture every UE_LOG call message, for further purpose.
Which part of engine (source code) will be good place to change for such log message capture? What is the proper way (stable and side-effect resistant) to do this?
asked Apr 18 '16 at 07:02 AM in C++ Programming
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