How to get transform matrix of a mesh?

Hello!

I develop the plugin that allows to add IK for legs. So… UE 4.11 has been released recently and API has been changed again. LegsIKPlugin/AnimNode_LegsFabrik.cpp at unreal-engine-4.9-support · ANtlord/LegsIKPlugin · GitHub there I get transform matrix of mesh, but method GetTransformMatrix() is no longer a member of the class USkeletalMeshComponent.

Where can I get transform matrix of mesh? Thank you!

Maybe my question is not clear. I can show screenshot from editor. I just need the selected, but in C++.

89635-noname.png