Hello Epic,
I have this problem since using 4.11 from a project i made from 4.10:
In this project I want to show color selections on an actor (a window frame).
I made this on first person template.
Press spacebar: show mouse cursor to begin select an object / actor:
And then, the window frame clicked, HUD draw color box together with its hitbox would appears. (Here I’m using Interface Events)
Here’s my actor BP:
And here’s my HUD:
Here I didn’t do the whole process. (to change the material color, of course you need another long nodes. I just represent them as Print String just to get a confirmation that this would work).
At first run, this worked well.
I hit Spacebar, clicked the actor, a HUD rectangle appeared, clicked the HUD and the string text appeared as intended. Then I hit Spacebar one more time to close the HUD. This is okay.
But, if I do this again, I don’t get the same result.
First, the HUD rectangle need to be clicked TWICE to get the string text appears
Second, if I missed clicked the actor, then clicked it right, it needs to be clicked TWICE too. (more like double-clicking I guess)
I have no problem with this in version 4.10.
Is there any option to control this in 4.11 ?
Or did I do the blueprints wrong?
Also I tried to mess around with Default Viewport Mouse Capture Mode in Project Settings.
Tried them all, still no luck.
I need the lightmass portal in 4.11, I tested it and surely build light faster than not using it.
This is cool!! … anndd… until I had this problem.
Please help. :,(
Thank you in advance.