UE 4.11.1
So i was looking into some decal issues when I changed EarlyZPass and dbuffer values to enabled in the engine.
UE prompted me to restart, so i did. I click on my project and it loads it up only to crash the editor before it opens. :X
so i did the logical thing, or so i thought. I changed the values i changed back to the default using a text editor as i couldn’t open the editor.
This did not work how ever and it still crashes.
Here is my log.
I have blanked out sensitive info:
Log file open, 04/18/16 23:29:48
LogInit:Display: Running engine for game: ********
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-835950594) SRandInit(-835950594).
LogTaskGraph: Started task graph with 4 named threads and 9 total threads.
LogStats: Stats thread started at 0.083733
LogInit: Version: 4.11.1-2934540+++UE4+Release-4.11
LogInit: API Version: 2927265
LogInit: Compiled (64-bit): Apr 6 2016 02:14:16
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.11
LogInit: Command line:
LogInit: Base directory: X:/programs/Epic Games/4.11/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.04.18-13.29.48:169][ 0]LogConsoleManager:Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'
[2016.04.18-13.29.48:169][ 0]LogInit: Selected Device Profile: [Windows]
[2016.04.18-13.29.48:169][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.04.18-13.29.48:177][ 0]LogInit: Computer: ***
[2016.04.18-13.29.48:177][ 0]LogInit: User: ****
[2016.04.18-13.29.48:177][ 0]LogInit: CPU Page size=65536, Cores=6
[2016.04.18-13.29.48:177][ 0]LogInit: High frequency timer resolution =3.222654 MHz
[2016.04.18-13.29.48:177][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx)
[2016.04.18-13.29.48:177][ 0]LogMemory: Platform Memory Stats for Windows
[2016.04.18-13.29.48:177][ 0]LogMemory: Process Physical Memory: 314.13 MB used, 314.13 MB peak
[2016.04.18-13.29.48:177][ 0]LogMemory: Process Virtual Memory: 317.45 MB used, 317.45 MB peak
[2016.04.18-13.29.48:177][ 0]LogMemory: Physical Memory: 8034.13 MB used, 65435.00 MB total
[2016.04.18-13.29.48:177][ 0]LogMemory: Virtual Memory: 639.04 MB used, 134217728.00 MB total
[2016.04.18-13.29.48:203][ 0]LogTextLocalizationManager: No specific translations for ('en-AU') exist, so ('en') translations will be used.
[2016.04.18-13.29.48:539][ 0]LogD3D11RHI: D3D11 adapters:
[2016.04.18-13.29.48:558][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 780' (Feature Level 11_0)
[2016.04.18-13.29.48:558][ 0]LogD3D11RHI: 3013MB of dedicated video memory, 0MB of dedicated system memory, and 32717MB of shared system memory, 3 output[s]
[2016.04.18-13.29.48:558][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2016.04.18-13.29.48:558][ 0]LogD3D11RHI: 0MB of dedicated video memory, 0MB of dedicated system memory, and 32717MB of shared system memory, 0 output[s]
[2016.04.18-13.29.48:558][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2016.04.18-13.29.48:565][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2016.04.18-13.29.48:565][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 780
[2016.04.18-13.29.48:565][ 0]LogD3D11RHI: Driver Version: Unknown (internal Unknown)
[2016.04.18-13.29.48:565][ 0]LogD3D11RHI: Driver Date: Unknown
[2016.04.18-13.29.48:565][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2016.04.18-13.29.48:574][ 0]LogD3D11RHI: Async texture creation enabled
[2016.04.18-13.29.49:075][ 0]LogShaderCompilers: Guid format shader working directory is 9 characters bigger than the processId version (../../../../../../Projects/*******/Intermediate/Shaders/WorkingDirectory/34464/).
[2016.04.18-13.29.49:075][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/*****~1/AppData/Local/Temp/UnrealShaderWorkingDir/6428E2C74362BA5C396EAF93B9D7B499/'.
[2016.04.18-13.29.49:075][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.04.18-13.29.49:841][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.04.18-13.29.49:843][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.04.18-13.29.49:847][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.04.18-13.29.49:850][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.04.18-13.29.49:853][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.04.18-13.29.49:855][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.04.18-13.29.49:858][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.04.18-13.29.49:859][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.04.18-13.29.49:861][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.04.18-13.29.49:863][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.04.18-13.29.49:867][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.04.18-13.29.49:871][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.04.18-13.29.49:871][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.04.18-13.29.49:872][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.04.18-13.29.49:886][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.04.18-13.29.49:888][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2016.04.18-13.29.49:890][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.04.18-13.29.49:892][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.04.18-13.29.49:894][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.04.18-13.29.49:894][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.04.18-13.29.49:941][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.04.18-13.29.49:978][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 47MB C:/Users/******/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
[2016.04.18-13.29.49:978][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/******/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
[2016.04.18-13.29.49:978][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Projects/******/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.04.18-13.29.49:978][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.04.18-13.29.49:978][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Projects/******/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2016.04.18-13.29.49:978][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2016.04.18-13.29.49:990][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2016.04.18-13.29.50:001][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/*****/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.04.18-13.29.50:111][ 0]LogInit: Selected Device Profile: [Windows]
[2016.04.18-13.29.50:112][ 0]LogContentStreaming: Texture pool size is 0.00 MB
[2016.04.18-13.29.50:136][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2016.04.18-13.29.50:224][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2016.04.18-13.29.50:224][ 0]LogMeshUtilities: No automatic mesh merging module available
[2016.04.18-13.29.50:224][ 0]LogMeshUtilities: No distributed automatic mesh merging module available
[2016.04.18-13.29.50:411][ 0]LogUObjectArray: 27678 objects as part of root set at end of initial load.
[2016.04.18-13.29.50:411][ 0]LogUObjectAllocator: 5591392 out of 0 bytes used by permanent object pool.
[2016.04.18-13.29.50:411][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2016.04.18-13.29.50:415][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2016.04.18-13.29.50:471][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.04.18-13.29.50:471][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.04.18-13.29.50:539][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
[2016.04.18-13.29.50:539][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
[2016.04.18-13.29.50:539][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
[2016.04.18-13.29.50:539][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
[2016.04.18-13.29.50:539][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
[2016.04.18-13.29.50:539][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
[2016.04.18-13.29.50:924][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.04.18-13.29.51:017][ 0]LogAssetRegistry: FAssetRegistry took 0.0216 seconds to start up
[2016.04.18-13.29.51:118][ 0]SourceControl: Info Source control is disabled
[2016.04.18-13.29.51:119][ 0]SourceControl: Info Source control is disabled
[2016.04.18-13.29.51:123][ 0]SourceControl: Info Source control is disabled
[2016.04.18-13.29.51:128][ 0]SourceControl: Info Source control is disabled
[2016.04.18-13.29.51:247][ 0]LogEngine: Initializing Engine...
[2016.04.18-13.29.51:248][ 0]LogHMD: SteamVR failed to initialize. Err: 110
[2016.04.18-13.29.51:248][ 0]LogHMD: SteamVR failed to initialize. Err: 110
[2016.04.18-13.29.51:345][ 0]LogAIModule: Creating AISystem for world NewWorld
[2016.04.18-13.29.51:358][ 0]LogInit: XAudio2 using 'Speakers (3- USB Modi Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2016.04.18-13.29.51:367][ 0]LogInit: FAudioDevice initialized.
[2016.04.18-13.29.51:386][ 0]LogDerivedDataCache: Saved boot cache 0.02s 47MB C:/Users/******/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
[2016.04.18-13.29.51:390][ 0]LogInit: Texture streaming: Enabled
[2016.04.18-13.29.51:405][ 0]LogInit: Transaction tracking system initialized
[2016.04.18-13.29.51:420][ 0]BlueprintLog: New page: Editor Load
[2016.04.18-13.29.51:464][ 0]LocalizationService: Info Localization service is disabled
[2016.04.18-13.29.51:525][ 0]LogConsoleResponse:Display:
[2016.04.18-13.29.51:597][ 0]LogCook:Display: Max memory allowance for cook 8192mb
[2016.04.18-13.29.51:597][ 0]LogCook:Display: Mobile HDR setting 1
[2016.04.18-13.29.51:597][ 0]LogCook:Display: Done creating registry. It took 0.00s.
[2016.04.18-13.29.51:627][ 0]LogFileCache: Scanning file cache for directory 'X:/Projects/******/Content/' took 0.01s
[2016.04.18-13.29.51:627][ 0]SourceControl: Info Source control is disabled
[2016.04.18-13.29.51:627][ 0]Cmd: MAP LOAD FILE="../../../../../../Projects/******/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2016.04.18-13.29.51:627][ 0]LightingResults: New page: Lighting Build
[2016.04.18-13.29.51:629][ 0]MapCheck: New page: Map Check
[2016.04.18-13.29.51:629][ 0]LightingResults: New page: Lighting Build
[2016.04.18-13.29.51:714][ 0]LogLinker:Warning: Asset '../../../../../../Projects/******/Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2016.04.18-13.29.51:715][ 0]LogLinker:Warning: Asset '../../../../../../Projects/******/Content/FirstPerson/Meshes/FirstPersonProjectileMesh.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2016.04.18-13.29.52:592][ 0]LogAIModule: Creating AISystem for world FirstPersonExampleMap
[2016.04.18-13.29.52:665][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2016.04.18-13.29.52:666][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2016.04.18-13.29.52:718][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 51.936ms to complete.
[2016.04.18-13.29.52:718][ 0]LogFileHelpers: Loading map 'FirstPersonExampleMap' took 1.090
[2016.04.18-13.29.52:869][ 0]LogCollectionManager: Loaded 1 collections in 0.001148 seconds
[2016.04.18-13.29.52:922][ 0]LogFileCache: Scanning file cache for directory 'X:/Projects/******/Saved/Collections/' took 0.01s
[2016.04.18-13.29.52:922][ 0]LogFileCache: Scanning file cache for directory 'X:/Projects/******/Content/Developers/******/Collections/' took 0.01s
[2016.04.18-13.29.52:922][ 0]LogFileCache: Scanning file cache for directory 'X:/Projects/******/Content/Collections/' took 0.
[2016.04.18-13.29.52:922][ 0]LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000004 seconds
[2016.04.18-13.29.52:922][ 0]LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
[2016.04.18-13.29.52:927][ 0]LogContentBrowser: Native class hierarchy populated in 0.0054 seconds. Added 1979 classes and 343 folders.
[2016.04.18-13.29.52:929][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2016.04.18-13.29.52:929][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2016.04.18-13.29.52:930][ 0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0003 seconds. Added 12 classes and 0 folders.
[2016.04.18-13.29.52:933][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
[2016.04.18-13.29.52:936][ 0]LogContentBrowser: Native class hierarchy updated for 'SuperSearch' in 0.0002 seconds. Added 1 classes and 2 folders.
[2016.04.18-13.29.52:962][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
[2016.04.18-13.29.52:965][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 1 classes and 2 folders.
[2016.04.18-13.29.53:007][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2016.04.18-13.29.53:011][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
[2016.04.18-13.29.53:036][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
[2016.04.18-13.29.53:036][ 0]LogLoad: Full Startup: 5.53 seconds (BP compile: 0.08 seconds)
[2016.04.18-13.29.53:036][ 0]LogExternalProfiler: Found external profiler: VSPerf
[2016.04.18-13.29.53:036][ 0]LogExternalProfiler: Using external profiler: VSPerf
[2016.04.18-13.29.53:044][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
[2016.04.18-13.29.53:045][ 0]LogOcInput: OculusInput pre-init called
[2016.04.18-13.29.53:092][ 0]LogContentStreaming: Texture pool size now 1500 MB
[2016.04.18-13.29.53:208][ 0]LogRenderer: Reallocating scene render targets to support 2732x1312 (Frame:2).
[2016.04.18-13.29.53:235][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2016.04.18-13.29.53:392][ 0]LogCrashTracker:
[2016.04.18-13.29.53:398][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2016.04.18-13.29.53:398][ 0]LogCrashTracker:
[2016.04.18-13.29.53:398][ 0]LogWindows:Error: === Critical error: ===
Fatal error: [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 682]
Rendering thread exception:
Assertion failed: InResources[i] [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UniformBuffer.cpp] [Line: 211]
[2016.04.18-13.29.53:429][ 0]LogExit: Executing StaticShutdownAfterError
[2016.04.18-13.29.53:432][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.04.18-13.29.53:432][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.04.18-13.29.53:432][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2016.04.18-13.29.53:432][ 0]Log file closed, 04/18/16 23:29:53