Rope style hair

I created rope style hair and attached to the head of my character (via socket). Hair is skeletal body with physics asset. But hair physics is not work. I tried to check ‘Simulate physics’ in blueprint settings (for hair and for character mesh) but it was not help.

I tried to do hair with Apex clothing but it looked bad (because it is not a cloth, it is a rope or hose)

How should I do this type of hair? Or how do I enable physics simulation for hair?

I should change ‘Collision profile’ in Collision section of blueprint to Pawn/Ragdoll or something else