Why camera based in HMD is placed too high

Hi there,

We started creating a game in VR and testing with HTC VIVE, head tracking and controllers are working perfectly but, we can see that lying down into the floor like a snake will make us realize that the camera is floating.

I have edited camera’s location, the collision, the VR origin, etc and it always does the same. We are floating and we can’t touch the floor with the camera. We can also see the chaperone not touching the floor…

Can you give us a tip? I’m running out of ideas… and testing so much makes me dizzy. :slight_smile:

Thanks!!

Does changing the Base Eye Height help?

That seems to be what the docs want you to do.

Not really, it doesnt work. The only thing that does work is moving half the character whole blueprint to capsule half height’s inside (down) the floor.

But we don’t want to do that. Thats a bit hacky.

Any other suggestion?

No more suggestions.