How to make non-selectable particles/components?

When an actor has components that have some offset and we click on them, it selects their parent actor. Is there some way to make them non-selectable?
For example, I have an actor with Particle System component. These particles fly quite a long way from their parent actor and they obscure other actors in level. So when there is e.g. a smoke particle flying around and I want to click on a stone asset, it selects the parent actor of smoke particle, instead of stone - because smoke particle obscures it.

Quite cumbersome when we have a lot of particles flying around.

Edit: I mean a regular in-editor selection by left mouse button.

Update: Moved to Using UE4, since it’s more an in-editor workflow question.

Bumpy bump!

How are you “selecting” them? Are we talking about game behavior? What sort of trace are you using?

Ah no, I mean a regular in-editor selection. Left mouse click :slight_smile: I should add that info.