Particle parameter not working for 'Initial Size'
In both CPU and GPU emitters, I have a setup exactly like this one, except I do this in Construction Script:
... And it doesn't work. No matter what value I set as parameter from blueprint, it doesn't change.
asked Apr 18 '16 at 07:18 PM in Bug Reports
This isn't a bug, this is how the Construction Script is supposed to work. The value is generated when the asset is created and stays that number, You can easily see this is you set a vector variable that is set from the Make Vector node then just setup it to print on event tick or keypress from the Event Graph to show the value.
If you want to setup any sort of random streams values in a Construction Script you can check out this video here for a demonstration: https://www.youtube.com/watch?v=4W8xEXMiClU
answered Apr 20 '16 at 06:28 PM
Tim Hobson ♦♦ STAFF
Had this same issue and it turned out to be a problem with gpu particles. Normal particles will scale. You can use a make vector if you want the scale to be one number or use a vector.
answered Jan 29 '19 at 06:17 PM
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