How do I make realistic 'Rivets' using textures and Normal maps?
Okay, so I'm working on a 'humvee' asset and on the humvee asset their are 'Rivets' on the texture of it.
But I'm having trouble on making them look more like rivets. So how do I get the normal map to see its a rivet and make them have a look like if they are bulging out? I currently have a shadow affect on the texture but someone was telling me, I can take the shadow-look off the rivets on the texture and the normal map will make it have a bulge look by its self but when I put the normal map on, it doesn't recognize its a rivet so it doesn't bulge, so how do I get the normal map to read that its a rivet? Is their something I have to do with the texture its self and make the rivets get more brighter in the center of them or have a shadow wrapping around them selves?
For those who don't know what I mean by Rivet, I attached an Image of a rivet. it's basically a type of Nut/Bolt.
So anyways if anyone knows what I mean and knows how to do this please don't be afraid to tell me!
NVIDIA has this plugin for creating normal maps off of the texture.
Now if you apply this normal map to the material you'd have good shading of the rivets. There's a lot of settings in the tool you can play with to get the best result.
answered Apr 18 '16 at 11:28 PM
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