The goal of the blueprints is to have it so when an action is performed, points are added. But whenever the text in the widget is updated, it results in a weird duplication that looks like this:
This is the part of the blueprint on my character that updates the points
Nevermind, solved the problem. I had both a player start and another instance of the Pawn in my scene so it was creating the widget twice, deleting the Pawn fixed the problem.