I am going to need a bit more information before I can start to help you out. Can you let me know the answers to the following questions?
Are you running UE4 from the Launcher or are you compiling it from GitHub?
What are your system specs? (Tell us your OS, your CPU, RAM, Graphics card and anything else which you feel might be important. Feel free to attach the DXDIAG as well.
The Level that is crashing you editor, can you describe its makeup generally before it started to crash the Editor? (Example: Has a Landscape component, a few BSP brushes and custom meshes, also uses a custom Gamemode and pawn class, etc.)
What was the last major addition or deletion from the crashing level that you completed before it started crashing the editor?
I was applying a custom material to a surface and it simply crashed, I also had a homemade door mesh I made which was applied right before I applied the texture that made the crash. Gamemode is the default FPS template.
I dont know what else could make it crash like that opening any other maps with my template works fine but that one wont start up.
dxdiag.txt (34.0 kB)
Thank you for the information. Also please provide us with the .LOG and .DMP files from your [project]\Saved\Logs folder.
Additionally, you can please send us the CrashReportClient.log file located in C:\Program Files\Unreal Engine\4.0\Engine\Programs\CrashReportClient\Saved\Logs.
These can all be uploaded in a Zip file and attached here. Thanks
We are aware of the launcher freeze issue and it is being investigated. Some are having some success with merely closing and restarting the launcher. Try this and let us know if you are able to get back into the editor. As for your level problem, could you try to go into your content folder in windows explorer and remove (you should just be able to simply move not delete) the last asset you created in the editor (the *.uasset file) and see if you can then open the level.
If that happens to work and you are willing to share that asset please upload a copy to us so we can investigate the cause of the crash.
If that doesn’t work, I want to gather some more information about the project. Is it a C++ project or a blueprint project? and Are you using a Slate implementation for a HUD?
@ Eric:
That’s very interesting because every issues mentioned above I experienced; I sent reports several times as well, but came up with a temporary work around. I re-create a new project and moved the files that seem to sort of work partially; because the level will always open the “example template” first, even though “Level Name” was saved; then user have to go to "File > Open Level > C:\Users\User\Documents\Unreal Projects\Your project\Content\Maps > Saved Level. Why “Example Project” template override the saved “Level Name”?, I am not sure. What I will love to see fixed is; every time a user attempt to “Open Project” and select any project in question?, loads that project completely. Regardless of the “updates or patches”; I think we all experienced enough of Project Files/ directory issues with UDK. Another wish I have and hope to see implemented is: All New “Updates / patches” shouldn’t upset user’s previous project files in any way or have users moving project files from version to version(Version 4.0; 4.1; 4.2,…etc); I feel like going back to UDK all over again; I know UE4 is not the same compare to UDK, NOT EVEN CLOSE!, that’s a fact. UE4 is it for me! I don’t wanna look back…
I had the same problem but if I removed the preferences files for the project the editor will recreate them with default settings and that should fix the issue. But unfortunately any custom preferences would be lost if you do this.
I believe we have official tracked down the issue. At some point in your level you duplicated a matinee actor instead of creating one from scratch. This was the source of the bad map file. We are working on a solution so this will not happen again, but I am uncertain as to whether there will be a way to recover your tutorial map file.
Thank You for your help tracking this problem down -
so id rather be off making another map? unless there is a way to remove the matinees fom the source code? if there is truly nothing to be done please advise me that my map is 100% non usable So I can start mkaing another.