Scene Outliner stack overflow crash

Hello!

With the new 4.11 release there is a bug which will always crash the editor if I have a vehicle in my world and the scene outliner is visible. The error and call stack look like this:

Hi Fluppi393,

Does this only happen in your project or is it also reproducible in a new project as well?

Have you made any engine changes or are you using any plugins?

Hello,
I am using the vanilla engine and no plugins.
I can’t reproduce it yet since I am not sure what exactly causes it, though it might have something to do with the slightly unorthodox component setup. Let me add some breakpoints and see if I can make get some more context into this.

Ok I figured it out. The problem was that my root component was attached to a different component of the same actor, so the GetAttachParentActor function would always return the Actor itself and therefore end up in an infinite loop when building the scene outliner.