How to use runtime font in TextRenderComponent?
You have to take your font and make a texture that is matched to the UV coordinates of the default TextRenderComponent texture.
I found reimport font in asset with CharsFileWildCard。There’s another problem here。Chinese Font makes multiple pages, I changed the FontTexturePage In FontMaterial but it was useless。
Yea, I don’t think it’ll work with non-latin character languages. But you could use textures or Widgets.
ok, widget can display Chinese