Chaperone bounds lag behind geometry
For some reason the Chaperone bounds are very floaty compared to the rest of the geometry. So they seem to lag behind. This happens on my own project as well as VR templates that I have found.
This only happens when there is a camera in the scene. So if i just open a empty project and try 'VR preview' the bounds seem solid.
I can't find anyone else with this problem so i guess the issue is at my end. I have tried reinstalling UE4 and steamVR but the problem persists. Any ideas? The same problem also happens on 4.10.
Using a consumer Vive.
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