UE 4.11.1 PrecomputedAOMask problem
I'm trying to create a very simple material using a PrecomputedAOMask node and it doesn't seem to work
The same material created in 4.10.4 works fine (screenshot below)
Of course I checked my AO settings in the Lightmass settings
I know a bug was reported in the 4.11 Preview 5 version (UE-24771) but I thought the problem was solved with the 4.11 version.
Does anyone has the same problem ?
asked Apr 19 '16 at 11:37 AM in Bug Reports
This issue is still being worked on by the engineers, and a fix has not been implemented yet. This is why you are still seeing the issue in the currently release of the engine. We appreciate your patience while we get this issue resolved. Once the fix has been made, it will be added to a list of known and fixed issues for the next upcoming full engine release or hotfix.
If you have further questions or need additional assistance, please let me know.
answered Apr 19 '16 at 01:46 PM
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