UE 4.11.1 PrecomputedAOMask problem

Hi everyone,

I’m trying to create a very simple material using a PrecomputedAOMask node and it doesn’t seem to work

The same material created in 4.10.4 works fine (screenshot below)

Of course I checked my AO settings in the Lightmass settings

I know a bug was reported in the 4.11 Preview 5 version (UE-24771) but I thought the problem was solved with the 4.11 version.

Does anyone has the same problem ?

Best regards

Thanks a lot for your fast reply, I’ll wait for this problem to be fixed.
Best

Hello cs2010,

This issue is still being worked on by the engineers, and a fix has not been implemented yet. This is why you are still seeing the issue in the currently release of the engine. We appreciate your patience while we get this issue resolved. Once the fix has been made, it will be added to a list of known and fixed issues for the next upcoming full engine release or hotfix.

If you have further questions or need additional assistance, please let me know.

Cheers,

This is quite the issue for us too. Can I send the engineer a Twix?

Unfortunately, we can only increase the interest reflected in the bug report. For reference the bug number is (UE-24771). Once the issue has been fixed, it will be added to a list of known and fixed issues for the next upcoming full engine release or hotfix.

Hope it will be fixed in 4.12
Thx

must be a hard problem to solve still in 4.11.2

The problem seems to be solved since the first 4.12 preview version.
Maybe a huge 4.11 update will be realeased soon.

4.11.2 will not receive anymore hotfixes or patches. You will need to wait till the official release of 4.12.