x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Is it possible to send a keyboard event via the command console?

Now that I can't use the broken [Show Mouse Cursor] to automatically enable the mouse cursor when debugging during PIE I have to keep pressing SHIFT+F1 everytime I need to select something in the editor, which is getting rather irritating.

Is there a way (without a C++ plugin) to send SHIFT+F1 to the engine (e.g. vias command console) so I can bind the key commands to a single right mouse click for convenience?

Product Version: UE 4.11
Tags:
more ▼

asked Apr 19 '16 at 02:46 PM in Blueprint Scripting

avatar image

ash22
496 73 63 96

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

There is a ExecuteConsoleCommand node. Have you tried that one?

https://docs.unrealengine.com/latest/INT/BlueprintAPI/Development/ExecuteConsoleCommand/index.html

Also, have you tried to enable ShowMouseCursor from the GameMode? That works for me :)

more ▼

answered Apr 19 '16 at 09:33 PM

avatar image

Amsanity
689 20 5 50

avatar image ash22 Apr 19 '16 at 11:32 PM

"There is a ExecuteConsoleCommand node. Have you tried that one?"

Yes, that is what I'm referring to, but (afaik) you can't use it to send SHIFT+F1 events directly.

"Also, have you tried to enable ShowMouseCursor from the GameMode?"

Unfortunately that made no difference, the [x]ShowMouseCursor bug still breaks GetMouse.X/Y when used via GameMode.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question