Is it possible to send a keyboard event via the command console?

Now that I can’t use the broken [Show Mouse Cursor] to automatically enable the mouse cursor when debugging during PIE I have to keep pressing SHIFT+F1 everytime I need to select something in the editor, which is getting rather irritating.

Is there a way (without a C++ plugin) to send SHIFT+F1 to the engine (e.g. vias command console) so I can bind
the key commands to a single right mouse click for convenience?

There is a ExecuteConsoleCommand node. Have you tried that one?

Also, have you tried to enable ShowMouseCursor from the GameMode? That works for me :slight_smile:

“There is a ExecuteConsoleCommand node. Have you tried that one?”

Yes, that is what I’m referring to, but (afaik) you can’t use it to send SHIFT+F1 events directly.

“Also, have you tried to enable ShowMouseCursor from the GameMode?”

Unfortunately that made no difference, the [x]ShowMouseCursor bug still breaks GetMouse.X/Y when used via GameMode.