Host migration

Hi,

We are currently implementing a game without a dedicated host. We would like to prevent issues with disconnecting hosts by automatically selecting a different host if the current host gets disconnected. There seem to be some open points on the UE4 trello about this, but anyone has some pointers to implement this? I found very little to no information on google about it. We are using steam, so any solution via steam is acceptable.

So far the only topic going into a little bit of detail is:

I also saw some users talking about:
DefaultEngine.ini:
bAllowHostMigration=false
HostMigrationTimeout=15

These settings seem to be unused… So thats a no go it seems.

Thanks for any information about this!