Ads question?

Ok so i just finished my 1st game and just got approved by apple and is know pending release. my game is a blueprint project and is free to play with ads (using iads). but i noticed that iads in being discounted and they are no longer accepting new apps to there network. what do i do know?

how am i suppose to make money if i can only use iads for ios but i cant use iads because they are not accepting new apps to there network and is being discounted. can someone please help me i dont know what to do know i need to make money. how do i put ads on ios if i cant use iads and in blueprint? please help me it would be greatly appreciated thank you for your time and have a nice day.

its been 6 days and still no answer can someone please answer me. i need help i cant relese my game till i have ads in it so i can make money.

its been 2 weeks and no replay why? i need help here. every day this is not fixed i lose money so can someone answer me please. why cant i find any solutions.

ok this is getting a little ridiculous. its know been 3 weeks and no replays. i know people are viewing it. why is no one answering me? im vary disappointed in unreal for not addressing this issue, or even a statement say your working on it with an eta. i have every right to be upset because every day it is money lost. so please answer me with something i know im not the only one on here looking for a solution to this.

I am afraid you will have to create a plugin for iOS yourself to use Admob or other ad network. Epic is probably busy with more profitable things than helping us. Luckily, latest stable release on github behave better with 3rd party libraries in iOS plugins. I’ve not been able to make Admob work yet (not even the example plugin for TapJoy; it builds fine but always crash on device for unknown reasons). Let me know if you manage to make it work :stuck_out_tongue:

Meanchile, you can try to make profit with in-app purchases. My 3 most downloaded apps have been several months not making profit at all for this reason.

You can buy a plug-in that supports other ad networks on iOS.

This one looks good:
https://sellfy.com/p/V0sJ/-UNIVERSAL_MOBILE_ADS/

FEATURES:

11 ad networks supported (more coming soon).

Some of these networks can be enabled or disabled in plugin settings.

Supported ad formats: Banner, Interstitial, Rewarded Video.

All features are exposed to Blueprints.

Out of the box for mobile platforms: iOS & Android.

No additional libraries are needed!

Works with Blueprint-only & source code projects.

Works with Launcher & GitHub UE4 versions.

wow thanks but will this be coming to the marketplace?

I’m afraid I’m not the author of the plug-in, so I don’t know, but it doesn’t need to be from the marketplace to work.