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Can't set player location after loading level from save

Hi there, so what I'm trying to do is make a basic save and load system. I've made the save and the load work fine. However I can't set the players location after opening a level.alt text

Here is what I have at the moment. So when 1 is pressed it opens the level from my save game as well as setting the transform of the character. The SetActorTransform works without the OpenLevel. So basically all I want to happen is for it to open the level and for it to set the location of the player to what was saved.

At the moment it is only setting my player to the Player start location after every Open Level occurs. Any thoughts?

Product Version: UE 4.8
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asked Apr 19 '16 at 07:37 PM in Blueprint Scripting

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Hello uklkay, once Open Level is fired the engine stops running that blueprint. You will need to set your characters position in the level being opened once it has finished.

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answered Apr 19 '16 at 07:45 PM

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avatar image uklkay Apr 19 '16 at 08:04 PM

Thankyou HaxO, I thought this might be the case.

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