Can I use source code of a library and have it cross compile to all platforms?
Can I use source code of a library I want to use and have it cross compile to all platforms using the Unreal build tool? Or do I need to cross compile it myself for each individual platform (iOS, Android, Windows x32 and x64 and Linux x32 and 64) then include these compiled libraries in a plugin?
asked Apr 19 '16 at 07:50 PM in C++ Programming
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