Vive - Set Tracking Origin = Eye Level
Hey all, I've noticed that my character spawn always seems to be offset from the center of my Room Scale Blue Circle when I set Tracking Origin = Eye Level in my Game mode. When Set Tracking Origin = Floor, my character spawns in right in the middle of my Room Scale Blue circle.
Would love some help in checking if this is a bug or it's only an issue on my end.
I'm not using the set tracking origin anymore. After a room setup, the first time a UE4 build is launched or Editor is opened and VR preview is hit, the Set Tracking Origin seems to set the current headset location X, Y and Z and sets the eye or floor level and spawns the character there, as opposed to getting the position from the existing Room setup position and just modifying the Z height for eye / floor.
I don't see the use of Set Tracking origin anymore, as with the camera refactor, I just add Z=-96 to the Camera and Hand controller i.e. set them to the bottom of the capsule component. When the game starts, they are raised up to the right height.
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