Hi, I’ve been fiddling with my HUD now and then, trying to nail down the style I’d like to fit with my aesthetic, and I’ve come to a current decision to work with something pixelated:
Now, this is just a mockup, although I’ve started implementing the bars but I’m not happy with how they look at different resolutions, as I either have to filter them which causes them to look blurry, or leave them sharp at nearest but suffer with the gross stray pixels as a result of non-pixel-perfect scaling.
Is there any way to implement a system that will cause the HUD elements to stay pixel-perfectly scaled depending on the resolution, and perhaps allow the player to choose between supported sizes for their resolution? I doubt I’ll stick to this style if I can’t ensure a 1x, 2x, 3x etc pixel ratio, which would be disappointing.