Multiplplayer respawn pawn can't work,Controller and character Can't Fire Any Action
I find the multiplayer session blueprint in MultiplayerShootout Project. But the spawned Pawn can't move or other action..I cant find the problem.Please Help Me!
asked Apr 20 '16 at 06:30 AM in Blueprint Scripting
Your setup is right. Since I can't see what you connected into the Owner node I can't see the problem.
I attach you my respawn setup: the input node is a character inherit class reference, the controller can be Player or AI and is in the Game Mode (that should manage respawn):
P.S: The IsValid nodes are only by convention and ignore the Interface message
answered Aug 29 '17 at 08:11 AM
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