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Multiplplayer respawn pawn can't work,Controller and character Can't Fire Any Action

I find the multiplayer session blueprint in MultiplayerShootout Project. But the spawned Pawn can't move or other action..I cant find the problem.Please Help Me!alt text

Product Version: UE 4.10
controller.png (138.7 kB)
onpostlogin.png (98.1 kB)
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asked Apr 20 '16 at 06:30 AM in Blueprint Scripting

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avatar image Xnar Aug 29 '17 at 12:58 AM

I'm having this issue right now. The client controls the camera but can not move the pawn with WASD. even with GameInput Mode Only. Has this been resolved?

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Your setup is right. Since I can't see what you connected into the Owner node I can't see the problem.

I attach you my respawn setup: the input node is a character inherit class reference, the controller can be Player or AI and is in the Game Mode (that should manage respawn): alt text

P.S: The IsValid nodes are only by convention and ignore the Interface message

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answered Aug 29 '17 at 08:11 AM

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avatar image Xnar Aug 31 '17 at 02:48 PM

What about replication? For a multiplayer game the PlayerDeath event needs replication?

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