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Image clipping on widget

I've got a widget attached to my player character. There is an image within the widget that only displays fully depending on the y-axis height of the widget... but below a certain y-value it begins clipping. I've tried changing all the widget screen and image holder size settings with no luck. The widget is set to UI in the settings panel. Could it be caused by the image plane intersecting with the 3d terrain in my environment and if so is there anyway to override this so that the widget components are visible regardless of other elements? (Also is there anyway to isolate widget elements from receiving motion blur? )

Product Version: UE 4.9
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asked Apr 20 '16 at 10:54 AM in Rendering

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