Colour Issue. Texture Compression?
I'm getting this strange green-ish artifacting on my imported texture into UE4. I'm just wondering if anyone can tell me the cause and/or fix for this. I'm wondering if it's something to do with the texture compression but I'm not to sure. It's a 2048 texture map.
Thanks for your time.
asked Apr 20 '16 at 10:51 AM in Rendering
That is typical dxt1 issue. It's use 5bits for red and blue but 6bits for green. This causes green channel act just like that. You can try to use BC7 texture compression settings for that texture.
answered Apr 20 '16 at 11:24 AM
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