I’m getting this strange green-ish artifacting on my imported texture into UE4. I’m just wondering if anyone can tell me the cause and/or fix for this. I’m wondering if it’s something to do with the texture compression but I’m not to sure. It’s a 2048 texture map.
That is typical dxt1 issue. It’s use 5bits for red and blue but 6bits for green. This causes green channel act just like that. You can try to use BC7 texture compression settings for that texture.
I know I said yesterday that switching to BC7 texture compression fixed the issue I know realize that it has not. I had defer texture compression ticket.
Even when the texture compression is set to BC7 it is still doing the issue.