Hi,
I built an environment (simple room with windows) in maya, imported the geometry and put it into a blueprint actor.
I placed the actor within a level and set one directional light - lightmass is turned on correctly and the lighting is built (ignore the light leaks!):
Somehow I only get direct lighting - no bounces on any of the walls or the roof.
When I import the parts of the environment directly to the level, it works:
Can anyone tell me why geometry, that is placed within a bluepinrt actor, does not react the same way as
directly placed geometry?
And how can I solve this? - as I want to build the environment as an actor for reuse in other levels.
Thanks!