How do you cycle a subUV particle texture for particles that don't die?

I have a particle system that uses subUV’s. I’d like to use a burst method of spawning with an infinite lifetime, (an effect that has a fixed amount of particles, and just keeps those particles in the effect to do stuff with). however, when i set lifetime to 0, the subUV cycling no longer works. this makes sense given the way the image shifting is calculated, but was wondering if there was a way to continue cycling when particle lifetime = 0?

Hey Paradoc!

There is also a “SubUV movie” node in cascade, this plays it depending on framerate (a rate you can set) instead of lifetime.

thanks man. that achieved the effect i was looking for. originally had gpu particles in the emitter, so that option wasn’t available, but found a happy medium when removing gpu module.