How can i create a real-time multiplayer game for Andriod and use the google Real Time Multiplayer services with blueprints?
I have created a multiplayer game for android by following the multiplayer shootout build in blueprints. i have also set the subsystem to google play in defaultEngine.ini
" ( [OnlineSubsystem] DefaultPlatformService=GooglePlay )"
I have published the game on google dev console and also choose real-time multiplayer in the google game services API.
The problem i am facing here is that i am unable to create session or play multiplayer on the devices. Could anyone please help me out with this as soon as possible as i am stuck with this and the game is stuck at the closed alpha testing until i resolve this.
Thanks and looking forward for a answer :)
asked Apr 20 '16 at 02:50 PM in Blueprint Scripting
Hi, have you solved the problem?
I d like to create an Android multiplayer game, after research on the Internet, I found that android cannot be sued as host server. The only way to achieve multiplayer is to host on the laptop and client on android devices. But I don't know how to do that. Do you know anything about that?
answered May 30 '17 at 03:52 AM
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