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How can i create a real-time multiplayer game for Andriod and use the google Real Time Multiplayer services with blueprints?

Hello Everyone,

I have created a multiplayer game for android by following the multiplayer shootout build in blueprints. i have also set the subsystem to google play in defaultEngine.ini

" ( [OnlineSubsystem] DefaultPlatformService=GooglePlay )"

I have published the game on google dev console and also choose real-time multiplayer in the google game services API.

The problem i am facing here is that i am unable to create session or play multiplayer on the devices. Could anyone please help me out with this as soon as possible as i am stuck with this and the game is stuck at the closed alpha testing until i resolve this.

Thanks and looking forward for a answer :)

Product Version: UE 4.11
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asked Apr 20 '16 at 02:50 PM in Blueprint Scripting

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avatar image khadar Apr 21 '16 at 12:37 PM

Hello could anyone please help me out with this i need to get this resolved at the earliest.


avatar image khadar Apr 23 '16 at 07:17 PM

Hello Everyone,

Would really like some help on this Topic.

Thanks in advance

avatar image khadar Apr 28 '16 at 08:51 PM

Bump Bump Bump

avatar image lam-game Jan 10 '19 at 06:59 PM

hey i have the same problem like you if you have any information can you share it with us any one of you and thank you

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Hi, have you solved the problem?

I d like to create an Android multiplayer game, after research on the Internet, I found that android cannot be sued as host server. The only way to achieve multiplayer is to host on the laptop and client on android devices. But I don't know how to do that. Do you know anything about that?

Thank you!

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answered May 30 '17 at 03:52 AM

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