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Widget text and animation not working properly

Ive currently got 2 text boxes in my widget, the first one wont play the animation and ignores visibility, the second reacts perfectly, they seem to be almost identical to me, the only difference between the two is a bool that is triggered that sets off the second one. It seems to be setting an alarming trend as any other text boxes and animations I create seem to also be broken. On a side note unreal doesn't appear to want to let me set the fist text box to hidden, it forces collapsed, that shouldn't make a difference anyway, but I thought I should mention it. alt text

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Product Version: UE 4.8
widget1.jpg (440.9 kB)
widget2.jpg (411.6 kB)
widget3.jpg (348.0 kB)
widget4.jpg (324.9 kB)
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asked Apr 20 '16 at 04:06 PM in Blueprint Scripting

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Viking Goblin
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Does Event Key Picked Up get called? (Place a print node in that event or something)

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answered Apr 20 '16 at 06:05 PM

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