Change mobile content scale factor in game?

Is it possible? i tried entering it as console command, it scales input area. Should it be stored in savegame somehow?

Turns out that it works correctly after game gets minimized and opened back. So do i just force player to minimize game? Or is there any console command like in source games when settings are applied to restart rendering?

It works perfectly if it is loaded and executed inside gamemode at event begin play.

May I know how did you execute that in the gamemode.

It worked before in HDR mode, as a console command executed in gamemode blueprint. in non-HDR rendering it doesn’t seem to be working. So just load value from savegame and run console command r.MobileContentScaleFactor with value you loaded, that’s how it worked for me before.