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Location Based Opacity Not Working Correctly in 4.11

Has anyone noticed that in 4.11 if you are inside the location based opacity sphere/cube that dynamic shadows disappear? This wasn't the case in 4.10 so I am trying to figure out what changed, anyone have any ideas?

Product Version: UE 4.11
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asked Apr 21 '16 at 03:25 AM in Rendering

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Kneebasher
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