How to load client's variables after joining a session.
Hello everyone. I'm having trouble with loading client variables (which are saved before joining a session) after joining a session. I'll explain my problem first.
I'm writing a 2 player fighting game with blueprints. I saved client's name, hero name, etc variables into a gameState blueprint before joining the session. But after joining the session, when I load them back, all the variables saved in the gameState are reset.
Can anyone help me how to save variables of client ( which are set before joining session ) and load them after joining session.
You should save those kind of variables in Game Instance. This object does not get reset after map changing .
Also, On Post Login you could send request to client, with name and stuff and client would send it back to server when request received.
answered Apr 21 '16 at 12:29 PM
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