Unique variable for each blueprint instance ?
I'm working in a scene where I've put some popups. Each one has to react the same way when activated, but of course separately. For now I've set up a "popup_Class" which defines Cosntruction Script and some other Tick event things. I've set up another "popup_detail" blueprint in which all activating/deactivating events are set. I've put 4 of this "popup_detail" blueprint in the scene.
When I activate one of them, the game uses the parameters and variable values of ALL these blueprints at the same time, so the activation fails.
Does anybody know how to make the popups react the same way, but separately, whithout making a different blueprint for each ?
Thanks a lot !
If details are needed : the popup is activated when the player looks at it 2 seconds (in a trigger zone), and deactivated when click or quitting a trigger zone.
asked Apr 21 '16 at 09:03 AM in Using UE4
Can you show the logic you used in practice for the behavior? Anyway, I think you could you add the trigger zone to the popup, Thenset it to react when overlap is type of your player, and do its thing.
answered Apr 21 '16 at 10:43 AM
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