Attach a skeletal mesh to another so it moves with object
I am trying to attach an object to another in unreal.
For example I have a car that animates in unreal and I would like to attach the driver to the car so it doesn't change position through out the animation.
How would I do this without moving the driver in the matinee and animate it so it is in place the whole time?
Thanks in advance
asked Apr 21 '16 at 09:42 AM in Using UE4
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