Rotate mesh around point

Hello everyone.
I have my custom mesh spawned from player character (notice it’s mesh, not actor) and i tried to use rotation around point, which i use with actor, but it doesn’t seems to be working.
Every tick i set transform of my mesh of impact point, and i have no idea, how can i properly do shifted rotation on it.

Any ideas?

Rotation like object rotation (pitch, yaw, roll) or rotation like planet rotation around star.

For first one there are “Find Look at Rotation” which would help to do the trick.

For second one you need to search for Circular Motion, it’s quite simple.