Unload Texture at distance

Hello!
Guys i just wonder there is any way to unload detail normal map/detail Color map by distance? I just want to save rendering scene memory and not load many texture from single material in whole scene.

Best Regars

When there is a bigger distance between the camera and the texture, a lower res version gets loaded in.
You could also set up a material instance where the roughness/normal/detail isnt set, and load that into your mesh lod.

och this is the idea :]
Thank You! Luos