x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

16bit PNG, SRGB unticked, still washed out.

Hey guys,

I read a lot about albedo PNG in 16bits being washed out and the solution to untick SRGB, the problem is, even though it is unticked, the albedo in the material is still washed out. Yes, I saved it, deleted it, repluged it. Nothing works.

alt text

So, yeah, sRGB is basicaly untick EVERYWHERE... but my material is washed out. Note that I ticked landscape material.

Also, another question, Im hoping to get this project on GEARVR, I was wondering does Srgb ticked increase or decrease performance?

Thanks for the help!

Product Version: UE 4.10
Tags:
more ▼

asked Apr 21 '16 at 03:33 PM in Using UE4

avatar image

IronTarkus
5 2 3 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

16 bit .png isnt supported, convert to 8 bit. I walked into this a long time ago. ( a search on google would prolly have also given you an answer :) )

.SRGB doesnt impact performance, its just an HDR thing. (sorta)

https://answers.unrealengine.com/questions/312270/png-16bit-srgb-is-identical-to-png-8bit-rbg.html

more ▼

answered Apr 21 '16 at 03:35 PM

avatar image

Luos
9.3k 286 65 330

avatar image IronTarkus Apr 21 '16 at 05:22 PM

So, I have to take all my albedo and turn them into 8 bits, then re-import them, then relink them into the material? Thats inconvenient. Why let us import 16 bits png if they are not supported... its a trap! :P

Also the thing that bother me the most is some 16bits png albedo are perfectly fine when I turn off SRGB, but other just stay the same.

avatar image Luos Apr 21 '16 at 05:37 PM

Thats just the way it is sadly, then again.. it does save you a LOT of memory not using 16bit.. so hey!

If the answer was to your liking.. or at least solves to issue, be sure to accept it as answered :)

avatar image IronTarkus Apr 22 '16 at 04:14 PM

What other format should I use then if I want to keep the quality of the picture high while retaining a low weight?

avatar image buttmatrix Nov 08 '17 at 01:14 PM

thank you so much for this +1

avatar image jdannenbring Oct 03 '18 at 07:03 AM

FYI i had to follow your advice on a different thread:

From the substance buddy: "Try to put a transform 2D node before your output node in Substance Designer and force the bit depth to 8bits (absolute), see if it improve things"

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question