16bit PNG, SRGB unticked, still washed out.
I read a lot about albedo PNG in 16bits being washed out and the solution to untick SRGB, the problem is, even though it is unticked, the albedo in the material is still washed out. Yes, I saved it, deleted it, repluged it. Nothing works.
So, yeah, sRGB is basicaly untick EVERYWHERE... but my material is washed out. Note that I ticked landscape material.
Also, another question, Im hoping to get this project on GEARVR, I was wondering does Srgb ticked increase or decrease performance?
Thanks for the help!
asked Apr 21 '16 at 03:33 PM in Using UE4
16 bit .png isnt supported, convert to 8 bit. I walked into this a long time ago. ( a search on google would prolly have also given you an answer :) )
.SRGB doesnt impact performance, its just an HDR thing. (sorta)
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