Cloth APEX Change bug
I have a character with clothing imported from 3DS Max. The Clothing is essentially a cloak.
Once the mesh is in I load in the APEX file into the skeleton and it works fine, some cutting but not the end of the world. I decide to go back to the original 3DS Max file to alter the cloth behavior and save it as a new APX file. When I load the new APX file into the skeleton cloak, it simply crashes. Don't know why
The only way to get it to work is to delete the character, reimport the character and load in the new APX file Only then it'll work, no idea why it happens, but I thought I should let someone know
asked Apr 21 '16 at 05:43 PM in Bug Reports
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